A:
In short – Yes.
Let’s look at the files/folders of a RailWorks
? Route:
- MixMap? - Terrain texturing data
- Networks
- Loft Tiles - Lofted object data
- Road Tiles - Road placement data
- Track Tiles - Track placement data
- Scenery - Scenery placement data
- Terrain - Terrain height data
Now, the way multi-user route building works is that in order to prevent conflicts, only one person can be updating a file at any one time. From the above list, you can see that a route is broken into many files. Therefore in order for multiple people to work on the same route, each person needs to be allocated an area of the route that no-one else is set to work on. Then at periodic times, everyone can put all their files back together and get the progress of each others files.
SO WHO CAN WORK ON WHAT?
TRACK,LOFTS and ROADS - For each of these elements of a route there is a folder containing all the tiles which record the placement of pieces and then a database that holds all extra information (
Tracks.Bin /
Lofts.bin /
Roads.bin). In the case of roads and lofts, this database is small. However for track this database contains key information such as the position of signals, speed signs, track properties etc making them very important files. Due to this, only one person can work on any of these four elements at any one time.
MIXMAP, SCENERY and TERRAIN - For each of these areas, there is merely a folder containing tiles which hold information related to the relevant data, for that element of the route. Now because there is no central database containing key information of the route as a whole, this means more than one user can provide files for these areas at the same time. As long as no two users provide the same files, there will be no lost or over-writing of work.
Therefore it is quite possible, to mark out all the tiles your chosen route is going to occupy by recording all the numbers seen in the bottom left corner of the screen, and then dividing these tiles up between several people. These individuals can then go to their allocated section and start placing scenery, adding DEM data and texturing the terrain. This enables the large task of populating a route to be covered in a very short space of time depending on the size of team you have available.
For example, if it takes 1 person 4 weeks to populate a 10mile route, it might only take 1 week if you have 4 people doing it.